Update 2.0.0
Ver 2.0.0
Engine upgraded from RPG Maker MV to RPG Maker MZ
Discarded third-party plugins
Removed unused files
Reorganized files structure
Files are now organized into relevant subfolders
Added touch feedback
A droplet effect is now played wherever the touch happened, for mobile, tablet and Steamdeck users
Added keyboard and controller support
Reworked gallery
The gallery can now show all variants, including expression variants
When viewing a CG, the UI will hide itself after a few seconds of player inactivity, and come back whenever the player inputs anything again
Reworked title screen
The title screen, options screen, chapter screen and statistics screen are now all part of the same scene and transition seamlessly between each other
Reworked caching
All files needed for a scene are now cached when loading the scene
Files that are no longer needed are immediately cleared from the cache as a scene ends
Low-priority files are removed from the cache if they are not used after a while to reduce the game's memory footprint when it is inactive
Moved away from RPG Maker common events
The game logic is now entirely handled by first-party plugins
Optimized CG variants
CG variants are no longer copies of the base CG, they now only contain the changes - greatly reducing the game's total size and loading times
Reworked save data system
Save data is now better structured and smaller in size
Due to massive changes in the data structure of saves, pre-2.0.0 saves are not compatible
Save data is now backed up on your device, so you can uninstall the game without fear of losing your progress
Reworked shop
The shop's framework is now data-driven and more flexible
Panties and bras have been separated into their own tabs
Wiffle ballgags are no longer a simple variant of ballgags but a separate item altogether
Custom-colored variants of any item can now be purchased, for a slightly higher price than built-in colors
Item, item variants and shop tabs containers are now scrollable containers, all the vanilla content fits already but this means that mods don't need to worry about whether it will fit in the window when adding items
Reworked UI panels in session
The panels are now more flexible:
Equipment panels are now data-driven
Containers now all are scrollable containers, making them able to hold infinite content
Reworked commissions generation
Commission are now generated based on the items you've unlocked and the current funds you have
You will never get a commission that you cannot afford
All text has been externalized into localization files
Alas, professional localization is expensive, so English remains the only supported language for now. However, community-sourced localization can now be done through modding
Modding support has been added
The "Mods" option on the title screen is disabled until there is at least one mod in your "mods" folder
Modding documentation is available here, and help can be found on the discord server
Notes on Android
The game was optimized in many aspects with the rewrite, this should make Bonds run mostly smoothly even on low-end devices
There is possibly an issue where it takes a while for Bonds to start registering inputs even after loading the title screen. The issue does not appear in emulation but does appear on my $150 phone so I am not sure if it is specific to my phone
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