Creating your mod 1): The mod descriptor
As you are likely to have to deal with at least a minimum of JavaScript and JSON for modding Bonds, it is highly recommended you equip yourself with a code editor. If you do not have one, you should install one with strong JavaScript support like Visual Studio Code
To start, head to the mods
folder and create a new folder inside, you can name it whatever you want, but it is sensible to name it according to what your mod does.
Go inside the new folder and create a new descriptor.json
file, open it and paste the following inside:
There are three values you need to edit:
The
id
value, this is the unique identifier of the mod followed by its version in a[id]@[version]
format. The version follows the semantic versioning pattern ofmajor.minor.patch
. Make sure to pick a unique identifier, as issues may arise if another mod has the same identifierThe
name
value, this value is the name that will be displayed in the mods menu. It does not need to be uniqueThe
scriptsLoadOrder
list. This is an optional list that lets you load script files in a specific order, you can check out the example mod's descriptor to see how it may be used.
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